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Dr.Green Download] [Keygen]

7/29/2019

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Dr.Green Download] [Keygen]



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About This Game

Dr.Green is a 2D retro, arcade, action platformer, inspired by games like Megaman and Ninja Senki. Take control of the orphan Dr.Green, on his mission to save the forest and take revenge on the evil forces trying to destroy it. Dr.Green is the debut game of Indie developer & Pixel artist Johan Aronsson and is both an evironmental statement and a captivating story of a young child uncovering his past.

Story


One day Dr.Green awakes to find his home under attack. The forest he grew up in was under siege by workers. Their sole intent to destroy the natural beauty of his home for profit. Dr.Green, insensed by thier actions makes a stand against them in order to stop the destruction and save his home. Embarking upon this journey will take Dr.Green to places beyond the comfort of his home and leads him to discover mysterious secrets surrounding his past.

Dr.Green is about fighting for what you believe in, even if things seems hopeless.

Gameplay


In Dr.Green you will experience a classic, arcade inspired gameplay. Taking control over the orphan Dr.Green you use your pea gun, loaded with powerful seeds to take down your enemies. Since Dr.Green was raised in the forest and spent a lot of time with its inhabitants he has learned the ability to double jump to be able to keep up. Double jump will prove to be a good quality on his journey and a key to progress.

Features


  • Controller Support (Analog & D-pad)
  • Rebindable keys for keyboard
  • Colourful pixel art graphics
  • Captivating double twisted story
  • Chiptune inspired soundtrack

Dr.Green have 8 levels in total, each guarded by a boss, more or less important to the story. All levels have a new element or a new enemy introduced, carefully created to fit the area they are in and often inspired by previous enemies's behaviour to give you a nice and smooth, but still, challenging experience.

The game is not created in the mind of giving the player another game to blast through. I wanted to maintain the horrible, yet enchanting difficulty old platformers like Megaman had. Rewarding the player for getting to know the enemy, their movements, how the levels work, finding the timers. The game is constructed in a way that everytime you game over, you do it knowing something new about the obstacle and get you closer to the finish line.

The gameplay is not always entierly linear and there are levels that provide alternative ways to mix things up a little and also encourage the player to try other ways to gain time or find more score.

Throughout the level you will find seeds that you can collect, these will give you score. You will also find caged animals, that award you when freed. Depending on your final score, you will get different endings. a09c17d780



Title: Dr.Green
Genre: Action, Indie
Developer:
Johan Aronsson
Publisher:
Johan Aronsson
Release Date: 2 Jan, 2015



English



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Dr.Green is a an awesome retro-styled platformer.
Here are some pros and cons!

+Great soundtrack, you can really hear the influence
+Smooth gameplay
+Great retro art style
+Classic progression
+Not too hard or easy
+Actually good boss fights :D
+Rebindable controls
+Has the correct feel for this type of game
+controller support

-only 8 levels (I've only done the first two)
-little replayability, maybe for high scores

9\/10. has quite a few bugs and glitches, but overall it's a great game, I recommend it.
I didn't really enjoy Ninja Senki but this was really good.
I bought it mostly because I really liked the art style of the sprites, and it's even greater to see it in motion.

the bugs that caused me the most trouble were: a screen glitch in level 1, after the part where you drop down if you try to go back you'll go below the screen and get stuck ( you'll have to restart the game. )
and pressing up while jumping killing all the momentum and making the character stuck in place, needless to say that with the bad D-pad on the 360 controller this happened quite a few times.
also when the character moves into a wall he gets a subpixel animation when trying to walk into it.

a continue feature would be nice, a lot of oldschool games had a continue option after you get a gameover ( even the original super mario bros. ), but without it, it really feels tough like a merciless gamegear game
the game boasts having a consistent difficulty progression but the difficulty spike from level 1 to level 2 is pretty big or at least it just felt that way to me because some spikes hit boxes were a bit off and the jumping glitch got me to miss a few jumps.

I'm looking forward to how much this game can evolve

edit:
so, uh... the highscores screen serve as a continue\/level select

and I can't submit a but report because I have to register on squarespace, and squarespace is not allowing me. quite frustrating. wish i had a pause menu esc closes the game on steam could you please think of maken one and maybe allow alt tab ty. the game is just what I wanted to see on Steam, but sadly this one in particular is not optimized enough. Let's start with glitches, the game has plenty of that, I'm writing this review after a weird glitch froze the level 7 boss screen, so I can die because the time runs out while the level doesn't scroll and the player is not visible on the screen. This made me choose to return to the main screen; that is equal to quit the game and start from the beginning since you don't have any option to save your game.

In this game you have a set amount of life and if you lose all of them you have to restart from the beginning. It's not an unfair idea, you can rush through the game easily enough (at least till level 7, where the glitch occurred): the levels are messy and don't require you to explore them extensively, because there's nothing missable to collect, only points. Some bosses are cool, some are not, and definitly for the most part they have non-original pattern of movements and attack, so you can breeze through the levels and reach level 7 and that fatal glitch easily enough if you are an experienced player.

I'm so angry, the game was very promising, the story and the art style are cute and made me remember those days when I played this kind of game all day. But the old games were programmed better than this, so that hit detection and level design were not a nuisance.

I don't want to start to play again, the game overall is cute, even if it's unpolished and very raw (as you expect from a game made with "game maker" or "multimedia fusion") but I don't want to reach level 7 boss (there are 8 levels total) and risk to encounter that glitch again. I think I wasted time. Very lovely but short 2D action platformer. You jump platforms, shoot enemies and collect "soja beans!?" for points. Solid, easy to pick up and play, good pixel artstyle and very crisp controls.


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